Nanolive Digital Staining Training (Analysis & Translation)
Document type: Nanolive official digital staining training manual
Original manufacturer: Nanolive SA (Lausanne, Switzerland) — www.nanolive.ch
Structure: 5 chapters / 20 pages / 21 figures
1. Why need digital staining? 🔬
Live cells are transparent — no sufficient contrast under traditional microscopes. But cells have a valuable natural physical marker: Refractive Index (RI). RI shows how a medium affects light propagation; cell internal RI varies slightly due to composition differences.
Nanolive's 3D Cell Explorer measures RI point-by-point, providing 3D reconstruction of given volumes. Based on this info, organelle/cell differences can be distinguished — thanks to the digital stain process.
This document is a practical training guide containing:
- ✅ Step-by-step procedure for STEVE software digital staining
- ✅ Theory explanation (refractive index + RI gradient)
- ✅ Staining operation examples
- ✅ Golden advice (improve staining results, avoid typical errors)
💡 All training data available at nanolive.ch/downloads/data/, or via STEVE "Help > Get More Data" menu.
2. STEVE Software Digital Staining 8-Step Procedure 🎨
With Fig 1a-1l practical screenshots, follow step-by-step to complete single-cell/sub-cellular structure digital staining.
2.1 Step overview
| Step | Operation | Figure |
|---|---|---|
| 1 | Select information-rich plane in Z stack panel | Fig 1b |
| 2 | Click "+" to add new stain | Fig 1c |
| 3 | Select name (optional) | Fig 1d |
| 4 | Select color | Fig 1e |
| 5 | Draw ROI on RI layer | Fig 1f |
| 6 | Stain overlays on RI layer | Fig 1g |
| 7 | Manipulate stain (opacity/edge softness/move/shape) | Fig 1h |
| 8 | Add other stains (repeat 1-7) | Fig 1i |
2.2 STEVE software interface overview
Fig 1a — STEVE software interface overview: RI layer Z stack panel on left; D-stain digital stain panel view (RI × RI gradient 2D space) on right; stain picker area + buttons below.
2.3 Detailed operations
Step 1 — Select Z plane
Fig 1b — Hold left mouse button and drag up/down on RI layer, or drag the "Slices slider" below the panel, to observe cells at different Z planes. Select the most informative plane as drawing starting point.
Step 2 — Add new stain
Fig 1c — In the D-stain panel's stain picker area, click "+" button to add a new stain.
Step 3 — Select name (optional)
Fig 1d — Click the black-gray name input field, type your desired name (e.g., "nucleus", "mitochondria").
Step 4 — Select color
Fig 1e — Click to select your desired color. Optional: drag mouse for more precise saturation/brightness selection.
Step 5 — Draw ROI on RI layer
Fig 1f — Click and/or drag mouse on desired ROI. Pixels under cursor light up in panel view — release mouse, software calculates stain range based on selected pixels. Optional: use mouse wheel to zoom RI layer.
Step 6 — Stain overlay
Fig 1g — Stain now appears in D-stain panel view, overlaid on RI layer. Optional: move Overlay slider to adjust colored image weight on RI layer.
Step 7 — Stain manipulation
Fig 1h — 4 stain manipulation types:
- a. Opacity (Opacity slider OR right-click hold and drag up/down)
- b. Edge Softness (Edge Softness slider OR right-click hold on stain edge and drag up/down)
- c. Move stain (in D-stain panel, click and drag stain to desired position in RI-Index gradient space)
- d. Change shape (select edge/corner points and drag)
Step 8 — Add other stains
Fig 1i — Repeat 1-7 to add multiple stains (e.g., simultaneously stain nucleus + cytoplasm + membrane + vesicles).
Extra — Stain management
Fig 1j — Enable/disable stain visualization (eye icon)
Fig 1k — Delete stain (trash icon)
Fig 1l — Change stain color (double-click color button or click palette icon)
3. What are "Refractive Index (RI)" and "RI Gradient"? 📐
Theory chapter — understand the physical basis of digital staining.
3.1 Refractive Index (RI) definition
Refractive Index = speed of light in vacuum / speed of light in the medium:
RI = c / v
c ≈ 300,000 km/s
v = speed of light in the medium
Water RI = 300,000 / 225,000 ≈ 1.33
3.2 Common medium RI values (green light 520 nm)
| Medium | RI | |
|---|---|---|
| Waters | 1.333 | |
| PBS | 1.334 | |
| DMEM + 10% FBS | 1.337 | |
| Ethanol | 1.364 | |
| Urea | 1.495 | |
| FluoroDish glass | 1.525 | |
| ### 3.3 RI Gradient ( | ∇RI | ) definition |
RI gradient describes how RI varies near a pixel:
∇RI = √[(RI(x+1,y,z) - RI(x-1,y,z))² / (2px)² +
(RI(x,y+1,z) - RI(x,y-1,z))² / (2py)² +
(RI(x,y,z+1) - RI(x,y,z-1))² / (2pz)²]
Here
px,y,zis resolution,RI(x±1,y±1,z±1)is adjacent pixel's RI.
3.4 D-stain panel 4-quadrant theory
Fig 2a — RI gradient geometric meaning: adjacent pixel RI difference computation.
Fig 2b — D-stain panel's typical 4-quadrant configuration:
| Quadrant | RI | RI Gradient | Typical structure |
|---|---|---|---|
| I (top-left) | Low | High | Cell membrane (edge structure) |
| II (top-right) | High | High | Intracellular vesicles (texture bands) |
| III (bottom-left) | Low | Low | Background (transparent, uniform) |
| IV (bottom-right) | High | Low | Cell nucleus (high-density-like structure) |
3.5 D-stain applied on RI image
Fig 2c — D-stain applied on cell RI image: original (left) vs applied (right) comparison. Stain box position in RI × RI gradient space determines its coverage in 2D view.
4. Stain fine-tuning operations 🎛️
3 core adjustment dimensions — make stain precisely correspond to your desired biological structure.
4.1 Position adjustment
Fig 3 — Move stain box in RI × RI gradient 2D space:
- Horizontal move → adjust RI range (different biological components have different RI ranges, e.g., cell membrane vs nuclear membrane)
- Vertical move → adjust RI gradient range (edge vs internal)
4.2 Shape adjustment
Fig 4 + Fig 4b — Stain box shape adjustment:
- Horizontal stretch/compress → control RI range width (how many RI pixels to stain)
- Vertical stretch/compress → integrate how many RI gradient changes (edge sharpness)
4.3 Opacity and Edge Softness
Fig 5 + Fig 5b — Opacity and Edge Softness adjustment effects.
| Parameter | Meaning | Range |
|---|---|---|
| Opacity | Maximum intensity of colored pixels | 0 (transparent) ↔ 100 (opaque) |
| Edge Softness | Speed of intensity variation within colored pixels | 0 (smooth) ↔ 100 (sharp) |
Fig 5c/d — Adjustment effect on 3D view (top view + side view): high opacity + high edge softness = smooth soft color rendering; low values = sharp but grainy rendering.
5. Best staining practices (Golden advice) 🏆
4 core recommendations from the manufacturer — avoid typical errors.
5.1 Avoid imaging artifacts
Fig 6a — Wrong approach: stain box overlaps background area → stain covers background, spreads above/below cell adhesion plane (green line), imaging artifacts appear in 3D view (circle).
Fig 6b — Correct approach: ensure all stain boxes do NOT overlap background area → digital stain only meaningful sample regions → 3D view clear, no artifacts.
5.2 Avoid single-color staining
Fig 7 — Avoid same or similar colors — if using same color for different structures, cannot effectively distinguish them. Recommend high-contrast colors (red+green+blue+yellow).
5.3 Overlapping stain boxes
Fig 8 — Generally, simple effective stain panels include well-distinguishable stain boxes (non-overlapping). But 2 exception scenarios:
- Fig 8a (Sub-stain): when one structure is inside another larger RI range compartment, use sub-stain to highlight structures inside (e.g., stain organelles and whole cell simultaneously)
- Fig 8b (Overlap stain): in specific cases, several overlapping stains can highlight evidence regions otherwise hard to stain
5.4 Stain with specific RI value (e.g., cell membrane)
Fig 9 + Fig 9b — Best method to stain specific RI value (e.g., cell membrane):
- Stain box width as narrow as possible (minimum RI range)
- Stain box height same as entire panel (no RI gradient-based distinction)
- Set Opacity and Edge Softness to maximum 100 — so all matching RI pixels get stained
6. Common errors quick reference 🚨
5 most common pitfalls customers encounter:
| Error | Phenomenon | Correct approach |
|---|---|---|
| ❌ Stain box overlaps background | 3D view artifacts | Only draw meaningful regions, don't let box overflow into background |
| ❌ Same color for different structures | Cannot distinguish structures | Use contrast colors (red/green/blue/yellow) |
| ❌ Stain box contains too many pixels | Stain covers unrelated structures | Narrow stain box width |
| ❌ Opacity/Edge Softness values too low | Stain looks faint | Adjust to 80-100 (default insufficient) |
| ❌ Wrong Z plane selection | Low info, poor stain effect | Select plane with clear edge structures as drawing start |
7. Sales perspective customer Q&A 💼
7.1 Digital staining value
| Customer question | Answer |
|---|---|
| "What's the essential difference between digital staining and fluorescence staining?" | Digital staining is physical parameter (RI), fluorescence is chemical label. Digital staining is label-free, quantifiable, can distinguish 7 organelles simultaneously; fluorescence only sees a few markers. |
| "Can digital staining achieve confocal/EM resolution?" | No. Digital staining is based on holographic tomography (lateral 200nm / axial 400nm), cannot compare with EM (nm level). Advantage is live cells + label-free. |
| "Why doesn't Nanolive just see fluorescence directly?" | Base 3D Cell Explorer only sees RI; fluo version overlays 3-channel fluorescence. But EA segmentation proves fluorescence segmentation is less accurate than RI segmentation — this is the EVE technical note empirical conclusion. |
| "How to choose digital staining colors?" | Use contrast colors (red/green/blue/yellow), avoid same or similar colors. Colors are for operator viewing, don't change data. |
| "What affects digital staining precision?" | ① Sample preparation quality (clean/flat); ② Z plane selection (most informative); ③ Stain box position (precisely matches RI range). |
| "How many structures can be stained per cell?" | Theoretically unlimited (STEVE supports up to 7 simultaneous digital stains + 3 fluorescence channels = 10 markers simultaneously). |
7.2 Differentiation with 9X Bio portfolio
| Dimension | CelVivo ClinoStar | 3D Cell Explorer + STEVE digital staining |
|---|---|---|
| Staining? | No (see spheroid morphology) | Yes (7 structures digitally) |
| Need labeling? | No | No |
| Readout | Spheroid morphology + section staining | RI + 7 digital stains + dry mass |
| Invasiveness | None | None (extremely low phototoxicity) |
STEVE digital staining positioning in 9X Bio portfolio: fills the "label-free + real-time + multi-structure staining" gap. The other two don't excel in multi-structure label-free staining.
8. Key resources 🔗
- Nanolive official: http://nanolive.ch
- Nanolive training data download: http://nanolive.ch/downloads/data/
- STEVE software tutorial videos: via STEVE "Help > Get More Data" menu
- Customer registration + software download: https://www.nanolive.ch/register
📥 Original PDF
📄 Nanolive Digital Staining Training PDF (Chinese version, 20 pages, 2.4 MB)
Contact|Li Dongwei (李东伟)
📞 18045130660
🌐 Website: https://www.biokingdom.top